Looking through my pile of clearance games to play, I decided to try out the multiplayer in Call of Duty: World at War. (Don't know why, but I recently heard the siren-song of ranking up in CoD again.) The first thing I noticed while waiting for the match to start was all sorts of colorful player names, some cycling through multiple hues. No biggie, that might just be a bonus at some insanely high level. Once I got into the match, however, things went downhill. The entire upper-left quadrant of the screen quickly filled up with automated messages from a couple players hawking a YouTube channel apparently about game modding (a bannable offence on XBL). I reported them, but soldiered on through the match since leaving early shows up as a loss on your record. It didn't help that occasionally I would see a player levitate across the level in mid-air. I can't prove this, but I think some of my opponents may have been invulnerable as well, unless there's a perk that allows you to survive melee attacks to the back of your head.
Normally I wouldn't care about what others are doing for fun, but the spamming messages obscure my vision, and I'm paranoid about getting suspended/banned from XBL because the automated matchmaking throws me into games that may be hosted on modified consoles.
My question is this: why is there so much blatant game modding in World at War? I play MW 1 and 2 also, but have never noticed such a flagrant disregard to the TOS. Is it simply because the game is older and not policed as strictly as the 'big guns' of XBL, MW2/BlackOps? Or is there something about WaW that makes it easier to hack?
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