Showing posts with label F2P. Show all posts
Showing posts with label F2P. Show all posts

Thursday, July 12, 2012

Blacklight: Retribution first impressions

I'm a sucker for ambiance, especially when it's tied into game mechanics, and BLR really hits that sweet spot for me. The two big mechanics, the augmented reality visors and big, clunky mechs, add just enough spice to the standard game modes to not make the game feel generic (a problem I had with the previous BL game). My only gripe so far is how the menus are constantly reminding you of ways to spend real money in-game. Compared to TF2, it strikes me as the devs and/or publisher not having much respect for the players beyond a revenue stream. Anyway, for the price it's definitely worth checking out. I bought the starter pack when it was on sale, and I'm not regretting it.

Monday, August 29, 2011

I'm in the top three for the Bounty Hounds Online caption contest! X-D


Take a look at my captioning above, and if you like it, up-vote it. If I win, I'll receive a Nox Audio headset and 50,000 in-game credits. To see the other two finalists, go here. Voting is from now until the 5th. Excelsior!

Monday, June 27, 2011

TF2 F2P: Why I'm Not Bitter

So, Team Fortress 2 is now free-to-play. Is this good? Bad? I say mostly good. If you're unfamiliar with Valve's model for the game, free-players only get basic item drops, can't instigate trades, and some other limits. If you're content with the default weapons or are uninterested in getting fancy hats, you might not notice what you're missing out on. By making any purchase through the in-game store, you get upgraded to a Premium account, which is the same as if you bought the game at retail. I feel slightly bad for anyone who recently paid full price (hi Maggie!), since all they get is a hat for their $20, but I'm not bitter about the game I paid for (three years ago?) becoming free.

So many of my friends are gamers, but when I consider how many of them:
...play on PC, and
.....use Steam, and
.......play TF2, it's not surprising that I've never played TF2 with any of my friends. Now that there is no financial barrier to entry, they have no excuse to not at least try it. And anyone who has gamed socially knows, games are exponentially more fun with friends. Being able to unite your R/L friends in one or two games will make their first experiences better as well, since they'll have each others' support and won't have to deal with as many jerks online, nor alone.

I will suck less. By comparison.
With the exceptions of the original Dead or Alive and Wipeout XL, I've never focused so much on one game that I become truly great at it. With a whole slew of new players who are worse than me, hopefully future matches won't be the trainwrecks of hyper-competitive players insulting their own teammates because not everyone is playing at an e-sports level of efficiency.

Be ready to do some coaching, 2Fort combat vets.
The downside to a whole slew of new players is that the absolutely larval newbies may still be learning basic strategies, like an Ubercharge on a Heavy is a bit more valuable than on a Sniper. Or even how to use Ubercharge. If the old-timers simply get frustrated and start filling the voice channels with feces, that impression is going to stay with the newbie and harms the community as a whole.

I find it fascinating to hear that already, some veteran players are using their Proof of Purchase hats to distinguish themselves from newcomers. We'll see if human nature drags down the gaming utopia that Valve appears to be working towards, but I for one welcome this grand experiment in PC gaming. I don't believe that full retail games will ever die out, but hopefully this will spur other large game developers to try out F2P financial models.

Friday, June 17, 2011

Steam F2P: Round One

Steam is now distributing a handful of microtransaction-based free-to-play games, and the first one I'm trying is Forsaken World. With some more playtime I'll write a review, but so far in the first hour or so I haven't found any deal-breakers. The graphics remind me of WoW but not as angular, so it runs quite well on my aging gaming rig. Overall it feels a tad generic, but there's still plenty of opportunities for unique gameplay to emerge.